Massive File Header Build Size
I am making a game for iOS and we are having problems with File Header size. For some reason, the file header size comes out to be 222mb which is ridiculous. I could not find much helpful information online about what is causing this and I have taken some (rather unsuccessful) moves towards reducing size:
I have only made things navigation static (and thats it) when they require it (terrain and terrain objects like trees, crates, etc)
There is no excessive tagging or layering in nested objects
The resources folder contains only a few every small prefabs
What should I do?
Editor Log:
Textures 3.6 mb 1.3%
Meshes 1.5 mb 0.5%
Animations 30.3 kb 0.0%
Sounds 85.7 kb 0.0%
Shaders 375.1 kb 0.1%
Other Assets 910.2 kb 0.3%
Levels 2.2 mb 0.8%
Scripts 708.0 kb 0.2%
Included DLLs 3.9 mb 1.4%
File headers 222.5 mb 79.5%
Complete size 280.0 mb 100.0%
Answer by jacka_unity · Mar 17, 2018 at 08:57 PM
Though I still do not know the cause of my problem, I was able to fix it by copying over the contents of each scene into a new empty scene and eliminate 250mb of file header.
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