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Question by kevinrocks_786 · Jan 08, 2016 at 01:10 AM · c#gameobjecttransformunity5custom

Custom transform and gameObject

Hello, today I am here with a pretty weird question. So you know how you can cast gameObjects and transforms? Here are some examples:

 public GameObject Player;
 public Transform Player2'
 
 void Update () {
     Player.transform.Translate(Vector3.forward * 5);
 
     Player2.gameObject.SetActive(false);
 }

So I basically made my own "Object" class called "Entity". How can I make it so that if I do

 public Entity Player;

It will show up in the inspector and I can drag in GameObjects or Transforms into that field. And also so I can cast it somehow using the "entity" (like "gameObject" or "transform") like this:

 transform.entity.CustomEntityMethod();


Thanks!

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Answer by hulahoolgames · Jan 08, 2016 at 01:28 AM

You will have to add the [Serializable] property to the class. Look here for examples. The properties of the class will show up in the inspector only if they can be serialized by unity. Hope this helps!

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avatar image kevinrocks_786 · Jan 08, 2016 at 02:00 AM 0
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Not really. How do I make an "entity" keyword. And how can I make Unity know that entity is another type of in-game object that you can drag any object into the field in the inspector.

avatar image kevinrocks_786 · Jan 08, 2016 at 02:08 AM 0
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For example:

 public Transform Player; 
 
 Player.entity.CustomEntity$$anonymous$$ethod();

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