Facebook SDK destroyed my project
I installed FacebookSDK three days ago and it broke my editor's ability to build. Everything seems to work fine in the editor until I try to build. I've since removed the Facebook sdk, I've reinstalled JavaJDK, I've reinstalled android SDK, and I've reinstalled Unity 5.6. Every single time I run a build now I get similar errors. Below are the errors:
UnityException: Resource compilation failed! Failed to recompile android resource files. See the Console for details. UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, UnityEditor.Android.CommandInvokationFailure ex) UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuildPointToConsole (System.String title, System.String message) UnityEditor.Android.PostProcessor.Tasks.BuildResources.CompileResources (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.Tasks.BuildResources.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186) UnityEditor.HostView:OnGUI()
Failed to compile resources with the following parameters: -bootclasspath "C:/Users/matth/Desktop/Android\platforms\android-27\android.jar" -d "C:\Users\matth\Documents\WannaMatch\Temp\StagingArea\bin\classes" -source 1.6 -target 1.6 -encoding UTF-8 "android\support\compat\R.java" "android\support\coreui\R.java" "android\support\coreutils\R.java" "android\support\customtabs\R.java" "android\support\fragment\R.java" "android\support\graphics\drawable\R.java" "android\support\graphics\drawable\animated\R.java" "android\support\mediacompat\R.java" "android\support\v4\R.java" "android\support\v7\appcompat\R.java" "android\support\v7\cardview\R.java" "com\DadkenStudios\WannaMatch\R.java" "com\unity3d\ads\R.java" warning: [options] source value 1.6 is obsolete and will be removed in a future release warning: [options] target value 1.6 is obsolete and will be removed in a future release warning: [options] To suppress warnings about obsolete options, use -Xlint:-options. 3 warnings
UnityEditor.HostView:OnGUI()