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Question by ddaleymont · Feb 12, 2018 at 05:51 PM · animatormecanimheirarchy

Simultaneously Triggering Many Duplicate Animations

I've got a setup where a GameObject with an Animator component has several children, and I'd like each child to simultaneously perform the same (rather complex) animation that I've imported from their FBX. I'm unsure how this should work on the Animator Pane, as it seems to work in a serial way, and the 'Motion' assigned to each state seems like it's meant to be expressed with a root relative to the Animator's transform.

I'm not necessarily hung up on this, but I'm asking here because it might be a productive question: while I know I could give each and every child its own Animator component and trigger each one on the same frame, it feels as if that's not the cleanest way and I might be misunderstanding the design of the Mechanim system.

Any advice on organizing this would be appreciated.

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