Access Webcam in WebGL
Hello everyone, i'm writing in this forum to ask for help. I'm trying to create a web app in Unity and i need access to the webcam. But I was not able to achieve what I wanted, as far as I can see the problem it's the Application.ExternallCall() command which is now obsolete. I've tried to change this tutorial so i can get the same result with the jslib structure - " mergeInto(LibraryManager.libray { }); "
I wasn't even able to build, I'm trying to wrap my head around this problem but I'm completely stuck, the only thing i need it's a way for my build to grab the webcam texture from the browser or a way to access the webcam in WebGL with Unity. If anyone has a jslib plugin that can share or anyone can help me find a solution I will really apprecciate it. If you need more info please let me know. I've been trying to do something that I thought would be pretty simple and it has been really excruciating.
Just a heads up, addcomponent.com seems to just reroute to a random ad each time you go there, including one that attempts to install a "safe browsing" firefox extension. Very devious
You're right originally there was a tutorial in that URL, removed it already thanks for the heads up