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Question by TheMK-_- · Feb 11, 2018 at 07:59 PM · movementtransformsmoothtransition

Smooth Movement using transform for fixed movement amount?

Basically I have a block I want to move 2 grid spaces when a key is pressed and it is working as intended but its not smooth i.e. it jumps position. So how can I get it smooth without setting a start and end point?

My current code

 public void Update()
     {
        
         if (Input.GetKeyUp(KeyCode.RightArrow))
         {
             transform.position += new Vector3(2, 0, 0);
         }
     }

Thanks in Advance for any hep or ideas

:)

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avatar image Nomenokes · Feb 11, 2018 at 09:23 PM 0
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I myself don't know how to do coroutines but that's definitely the answer. You should look into it.

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