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This question was closed Apr 19, 2018 at 09:31 PM by DeluxeHD for the following reason:

Figured the issue out on my own.

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Question by DeluxeHD · Apr 19, 2018 at 11:33 AM · c#unity 5scripting problemnetworking

[uNet] Multiple Spawnpoints with Selection

Hi!

I have been trying to make a spawn selection system for when you join a server, But I have had issues.

Attempt 1 - Moving the 1 Spawn-point according to the location you picked. What Happened - If i'm a host/server the spawn-point changes for everyone, so clients can't choose where to spawn

Attempt 2 - spawning player at 0,0,0 then set position to destination. But when I Set player inactive, so he cant walk, use camera etc. This happens. What Happened - 1. You can control anyone's character but use your camera. 2. When you pick a location, its spawns next to it, not dead on it (weird)

Is there a smart/simple way of getting this working with the default Network Manager, or will I have to do some editing it to allow this?

Thank you for reading!

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