Figured the issue out on my own.
[uNet] Multiple Spawnpoints with Selection
Hi!
I have been trying to make a spawn selection system for when you join a server, But I have had issues.
Attempt 1 - Moving the 1 Spawn-point according to the location you picked. What Happened - If i'm a host/server the spawn-point changes for everyone, so clients can't choose where to spawn
Attempt 2 - spawning player at 0,0,0 then set position to destination. But when I Set player inactive, so he cant walk, use camera etc. This happens. What Happened - 1. You can control anyone's character but use your camera. 2. When you pick a location, its spawns next to it, not dead on it (weird)
Is there a smart/simple way of getting this working with the default Network Manager, or will I have to do some editing it to allow this?
Thank you for reading!