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Question by magicbananna · Sep 13, 2017 at 09:23 PM · photoninstatiate

Instatiate help

Ok for some reason I cant seem to wrap my head around this, perhaps im tied. I have a list of gameobjects that I instatiate to a random list of spawn points around the world. It works exactly like i hoped but my problem is it only spawns the amount that is in the lists count . I would like it to spawn 100 randomly selected objects from the item list to randomly selected spawns. So 1 spawn might get 2 items another might get 6 another might get 9. for some reason I can figure this out. I'm using photon so perhaps it might have something to do with Photon.Instatiate("only letting me use a string",pos,pos, byte);

The loot spawns randomly to the spawns but only the same amount as the count of the list

Any ideas would be great..

this is the instatiate code

 void OnJoinedRoom(){
         if (PhotonNetwork.isMasterClient) {
             for (int i = 0; i < loot.Count; i++) {
                 if (Random.value * 100 < loot [i].spawnChance) {
                     PhotonNetwork.Instantiate (loot[i].lootobject.name, lootSpawns [Random.Range (0, lootSpawns.Count)].transform.position, Quaternion.identity, 0);
 
                 }
             }
         }

 
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Answer by ChristianSimon · Sep 14, 2017 at 07:52 AM

Hi,

you have to implement a loop that runs 100 times. Within this loop you have to randomly select an object from your list (temporary save its name because you need it for Network Instantiation) and a spawn point (temporary save this either). Then you call PhotonNetwork.Instantiate with the stored name, the stored position and both left parameters (Rotation and Group) like you already do.

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