- Home /
First post - Some assets, game objects do not compile with my Unity 2017.3 projects
Updated to Unity 2017.3 that apparently uses a new Particle System in Standard Assets. Specifically, particleSystemDestroyer script and others do not compile (obsolete use of "main"). I was able to fix the code for a specific asset that used it. But then I noticed that several standard Game Objects (Lights for example) did not compile (same problem - new particle system code).
Should I just retreat to an earlier version of Unity or should I press on fixing the standard code as I go. Is this issue known? If I retreat, what is the latest version that uses the "old" particle system code? Thanks.
Pako: That never dawned on me. I guess because I had never seen a need to use "Import Package" before. It worked. I am blown away by the speed of your response. "Unity Answers" is amazing and you guys who routinely support it are amazing. $$anonymous$$arle
Since that was the problem, I'll convert my comment to an answer.
Answer by pako · Feb 10, 2018 at 08:23 PM
Download the StandardAssets corresponding to Unity 2017.3.
@$$anonymous$$arle$$anonymous$$ please mark my reply as the accepted answer (Click the check-mark icon to make it green)
Your answer
Follow this Question
Related Questions
standard assets 1 Answer
New FPS Controller - Jump while in-air issue. 1 Answer
how i can combinemultiple mesh colliderrs in to 1 big mesh 0 Answers
Standard Assets Car Automatically Accelerates and Turns Left 0 Answers
BCE0018: The name 'TweenPosition' does not denote a valid type ('not found'). 1 Answer