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Question by Cervelx · Sep 05, 2016 at 04:18 AM · ontriggerstay

Problem with OnTriggerStay()...

I have a problem with the OnTriggerStay() this is a piece of my simple player controller:

void OnTriggerStay(Collider other)

 {
     if (other.gameObject.CompareTag ("Acceleration")) 
     {
         TAcceleration = 4;
     }
 }

The problem is that: When i go out from the collider the Tacceleration is yet 4! And not 1 :/

Please Help me

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Answer by JedBeryll · Sep 05, 2016 at 06:00 AM

Add another function:

 void OnTriggerExit()
 {
     if (other.gameObject.CompareTag ("Acceleration")) 
      {
          TAcceleration = 1;
      }
 }

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