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Question by
hexdump · Jun 24, 2016 at 11:11 PM ·
lightmappingglobal illumination
Backing lightmaps at runtime for small rooms
Hi,
We are creating a small game where user can create small rooms with some props inside. We want to tuse Global ilumination with backed lightmaps to compute lighting for the room at runtime.
Theres a Lightmapping class but only works on editor http://docs.unity3d.com/ScriptReference/Lightmapping.html
Is there any way to call for this process in runtime?
Cheers.
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