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Problem with 2D tiles from a tilemap appearing blurry in game
So as the title states my tiles appear blurry in game
Some details: 1. In scene view and even in game view they are sharp, they become blurry when I press play. 2. The sprites are set to high quality with Filter mode being "Point (no filter)". 3. In project settings textures are set to be full res. 4. The game window scale isn't big so it's not the problem. 5. Other sprites that don't come from my tilemap are normal. 6. At some point I fixed them from being blurry by making Filter mode "Point (no filter)", but now it's on and the problem exists anyways.
Any clues on how to fix this?
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