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Small (16x16) Textures Importing Super Low Quality
When I import a 16x16 .png texture I created into Unity it becomes really low quality. When I open it in paint.NET it is high quality. (Creating a game with minecraft-like textures).
Why is this? Thanks.
Why's it a 16X16 texture? That's not really good quality anyways...
For the graphical style I'm ai$$anonymous$$g for 16x16 works out fine.
ewwww, looks like $$anonymous$$ecraft... Um, can you show the settings down below? $$anonymous$$aybe make it 32X32 anyways... It'll make it look better for sure... And it's not that much more heavy... I'd think?
The point is I want it at 16x16. So how do I get Unity to import those at better quality?
Answer by Eric5h5 · Apr 25, 2011 at 03:05 AM
The quality is fine considering the texture you're using. The actual question seems to be "how do I turn off bilinear filtering", in which case the answer is to change the texture's Filter Mode from Bilinear to Point.
Your answer
![](https://koobas.hobune.stream/wayback/20220613125052im_/https://answers.unity.com/themes/thub/images/avi.jpg)
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