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Question by NinjaSquirrel · Apr 25, 2011 at 02:09 AM · texturepng

Small (16x16) Textures Importing Super Low Quality

When I import a 16x16 .png texture I created into Unity it becomes really low quality. When I open it in paint.NET it is high quality. (Creating a game with minecraft-like textures).

Why is this? Thanks.

alt text

alt text

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avatar image Justin Warner · Apr 25, 2011 at 02:30 AM 0
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Why's it a 16X16 texture? That's not really good quality anyways...

avatar image NinjaSquirrel · Apr 25, 2011 at 02:34 AM 0
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For the graphical style I'm ai$$anonymous$$g for 16x16 works out fine.

avatar image Justin Warner · Apr 25, 2011 at 02:42 AM 0
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ewwww, looks like $$anonymous$$ecraft... Um, can you show the settings down below? $$anonymous$$aybe make it 32X32 anyways... It'll make it look better for sure... And it's not that much more heavy... I'd think?

avatar image NinjaSquirrel · Apr 25, 2011 at 02:48 AM 0
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The point is I want it at 16x16. So how do I get Unity to import those at better quality?

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Answer by Eric5h5 · Apr 25, 2011 at 03:05 AM

The quality is fine considering the texture you're using. The actual question seems to be "how do I turn off bilinear filtering", in which case the answer is to change the texture's Filter Mode from Bilinear to Point.

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avatar image NinjaSquirrel · Apr 25, 2011 at 03:16 AM 0
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Seemed to work. Thanks again.

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