OVRPlayerController Issue
Hi there! I'm new to Unity and VR development and having an issue with the OVRPlayerController. I have a door set up and if I'm not in the center of my play space, I snag the edge of the door frame and can't pass through. Also, if I'm at the very edge of my play space, and shift into a wall I got through it. Anyone have a good solution for this?
Thank you
Whats I think is happening is that the OVRCameraRig is moving with the H$$anonymous$$D, but player controller (and all it's collisions) stay still. I've tried setting the position of the PlayerController to the localposition of the centerEyeAnchor in the CameraRig, and that gets the playercontroller following the H$$anonymous$$D but causes other issues. Also doesn't seem efficient. This problem has been asked multiple times in the past couple of years and all the Questions are still unanswered.
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