- Home /
Question by
kofe · Feb 09, 2018 at 07:12 AM ·
c#editoranimatorcontroller
Is it possible to save AnimatorOverrideController via script somehow?
I tried to find some information about this question, but not succeed. So is it possible to save override controller similar to AnimatorContoller?`UnityEditor.Animations.AnimatorController.CreateAnimatorControllerAtPath("Assets/Mecanim/StateMachineTransitions.controller");`
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612152255im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Distribute terrain in zones 3 Answers
Animation Runtime Controller - Change through code? C# 0 Answers
[SOLVED]How to set the animator's controller in an editor script? 0 Answers
Certain components do not update in-game until refreshed in inspector 0 Answers
Can someone tell me if its possible to add this into a custom editor to edit values? 0 Answers