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Question by Rembo4Fight · Feb 08, 2018 at 11:22 PM · scripting problemuiscore systempointspoints-counter

Double Score Problem ?

So I have a problem that sometimes i have double count of my points, and thats strange and don't need of it. Its strange glitch. Where i'm wrong on my script?

Regular is 500, and sometimes it gives 1000

Where can be a problem? Below I leave two scripts

One is on Collectible objects:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Collectibles : MonoBehaviour {
 
     public int scoreValue;
 
     void OnTriggerEnter2D (Collider2D col) {
         if (col.gameObject.layer == LayerMask.NameToLayer ("Player")) {
             ScoreManager.score += scoreValue;
             ScoreManager.collected = true;
         } else {
             ScoreManager.collected = false;
         }
 }
 }

And the Second is on my Score text ui:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using TMPro;
 
 public class ScoreManager : MonoBehaviour {
 
     Animator anim;
 
     public static int score;
 
     TextMeshProUGUI text;
 
     public static bool collected;
 
     public float min;
     public float max;
     public float t;
 
     void Awake()
     {
         text = GetComponent<TextMeshProUGUI> ();
         score = 0;
     }
 
     void Start()
     {
         anim = GetComponent<Animator> ();
         collected = false;
     }
 
     void Update () {
         text.text = score + " PTS";
 
         if (score > 0) 
         {
             anim.SetBool ("Points", true);
         }
         if (collected == true) {
             t = Time.time;
             text.fontSize = Mathf.Lerp (min, max, t);
             collected = false;
         } else {
             t = Time.time;
             text.fontSize = Mathf.Lerp (max, min, t);
         }
     } 
 }


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Best Answer

Answer by mafima · Feb 09, 2018 at 01:00 AM

does this fix the issue?

  public class Collectibles : MonoBehaviour {
  
      public int scoreValue;
 
 private bool alreadyscored;
  
      void OnTriggerEnter2D (Collider2D col) {
          if (col.gameObject.layer == LayerMask.NameToLayer ("Player")) {
 
 if(alreadyscored) return;
 alreadyscored=true;
              ScoreManager.score += scoreValue;
              ScoreManager.collected = true;
          } else {
              ScoreManager.collected = false;
          }
  }
  }
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avatar image Rembo4Fight · Feb 09, 2018 at 04:25 AM 0
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As I tested this, I don't have any issues now, thank you!) I hope it really works

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