Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by kearley01 · Feb 12, 2017 at 03:35 PM · buttoncamera-movement

Reset Position Within CameraMove Script?

Hi everyone :)

I'm using the CameraMove Script in an Android game, and I'm trying to script a button to reset the camera position to the original once pressed. Nothing is working, so is there any way I can do this within the CameraMove script?

Here's what I've got:

using UnityEngine;

using System.Collections;

public class CameraMove : MonoBehaviour {

 public Transform target;
 
 public float distance= 1.5f;
 
 public int cameraSpeed= 5;
 
 
 
 public float xSpeed= 175.0f;
 
 public float ySpeed= 75.0f;
 
 public float pinchSpeed;
 
 private float lastDist = 0;
 
 private float curDist = 0;
 
 
 
 public int yMinLimit= 10; //Lowest vertical angle in respect with the target.
 
 public int yMaxLimit= 80;
 
 
 
 public float minDistance= .5f; //Min distance of the camera from the target
 
 public float maxDistance= 1.5f;
 
 
 
 private float x= 0.0f;
 
 private float y= 0.0f;
 
 private Touch touch;
 
 
 
 void  Start (){
     
     Vector3 angles= transform.eulerAngles;
     
     x = angles.y;
     
     y = angles.x;
     
     
     
     // Make the rigid body not change rotation
     
     if (GetComponent<Rigidbody>())
         
         GetComponent<Rigidbody>().freezeRotation = true;
     
 }
 
 
 
 void  Update (){
     
     if (target && GetComponent<Camera>()) {
         
         
         
         //Zooming with mouse
         
         distance += Input.GetAxis("Mouse ScrollWheel")*distance;
         
         distance = Mathf.Clamp(distance, minDistance, maxDistance);
         
         
         
         
         
         if (Input.touchCount == 1 && Input.GetTouch(0).phase == TouchPhase.Moved) 
             
         {
             
             //One finger touch does orbit
             
             touch = Input.GetTouch(0);
             
             x += touch.deltaPosition.x * xSpeed * 0.02f;
             
             y -= touch.deltaPosition.y * ySpeed * 0.02f;
             
         }
         
         if (Input.touchCount > 1 && (Input.GetTouch(0).phase == TouchPhase.Moved || Input.GetTouch(1).phase == TouchPhase.Moved)) 
             
         {
             
             //Two finger touch does pinch to zoom
             
             var touch1 = Input.GetTouch(0);
             
             var touch2 = Input.GetTouch(1);
             
             curDist = Vector2.Distance(touch1.position, touch2.position);
             
             if(curDist > lastDist)
                 
             {
                 
                 distance += Vector2.Distance(touch1.deltaPosition, touch2.deltaPosition)*pinchSpeed/10;
                 
             }else{
                 
                 distance -= Vector2.Distance(touch1.deltaPosition, touch2.deltaPosition)*pinchSpeed/10;
                 
             }
             
             
             
             lastDist = curDist;
             
         }
         
         //Detect mouse drag;
         
         if(Input.GetMouseButton(0))   {
             
             
             
             x += Input.GetAxis("Mouse X") * xSpeed * 0.02f;
             
             y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02f;       
             
         }
         
         y = ClampAngle(y, yMinLimit, yMaxLimit);
         
         
         
         Quaternion rotation= Quaternion.Euler(y, x, 0);
         
         Vector3 vTemp = new Vector3(0.0f, 0.0f, -distance);
         
         Vector3 position= rotation * vTemp + target.position;
         
         
         
         transform.position = Vector3.Lerp (transform.position, position, cameraSpeed*Time.deltaTime);
         
         transform.rotation = rotation;      
         
     }
     
 }
 
 
 
 static float  ClampAngle ( float angle ,   float min ,   float max  ){
     
     if (angle < -360)
         
         angle += 360;
     
     if (angle > 360)
         
         angle -= 360;
     
     return Mathf.Clamp (angle, min, max);
     
 }
 
 
 

}

Thanks for the help!

Kirsty x

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

103 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Is there a clean way for me to make it so that A tap doesn't interfere with an in progress swipe? 0 Answers

How to prevent camera going into terrain 0 Answers

The count of buttons gives user 0 Answers

Save button state using Playerprefs 0 Answers

Malfunctioned Button 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges