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Question by lonelycamper · Apr 05, 2018 at 12:16 AM · unity 5stringfor-loopoverlapsphere

overlapshere wont convert its hit colliders name to a string

My player info variable(Which is a string) is always blank no matter what why? yet it's hitting something and if I debug log _hitcollider[i].name it gives me the name of the collider\

 public void hitPlayerCalcSplash(RaycastHit _hitInfo)
     {
         //if (hitPlayer == true) { 
         //Debug.Log(_hitInfo.collider.name);
          _hitColliders = Physics.OverlapSphere(_hitInfo.point, splashRadius);
         
 
 
         for (int i = 0; i < _hitColliders.Length; i++)
         {
 
 
             if (_hitColliders[i].tag == "Player")
             {
 
                 proximity = (_hitInfo.point - _hitInfo.collider.transform.position).magnitude;
                 Splashdamage = CritHitDamage - (proximity / splashRadius);
 
                 _hitColliders[i].name = playerInfo;
                 Debug.Log(playerInfo);
 
 
             }
 
 
             
 
         }
 
 
         
 
 
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avatar image losingisfun · Apr 05, 2018 at 01:14 AM 0
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what is playerInfo? is it a string? can't see it in your script here

avatar image lonelycamper losingisfun · Apr 05, 2018 at 02:01 AM 0
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Oh sorry yes player info is a string my bad

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Answer by Priyanka-Rajwanshi · Apr 07, 2018 at 08:16 PM

@lonelycamper

    _hitColliders[i].name = playerInfo; //wrong assignment

In this line you are not assigning value to playerInfo but to the collider. As per your question, this should be

     playerInfo = _hitColliders[i].name;
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Answer by Cornelis-de-Jager · Apr 05, 2018 at 06:19 AM

Instead of using collider, use gameobject.

So in your instance:

 _hitColliders[i].gameObject.name = playerInfo;
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avatar image lonelycamper · Apr 06, 2018 at 09:25 PM 0
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Doesn't work

avatar image lonelycamper · Apr 07, 2018 at 05:21 PM 0
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Any idea why this shouldn't work like this doesn't make sense

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