Using Rigidbody.MoveRotation
Hi all,
I've got a solution working for my character to look in the direction of the camera, but it is incredibly inefficient and causes popping as it directly modifies localEulerAngles.
Current Code:
transform.localEulerAngles = new Vector3(transform.localEulerAngles.x, Camera.main.transform.localEulerAngles.y, transform.localEulerAngles.z);
How would I transfer this to work using Rigidbody.MoveRotation (or similar efficient method)?
Thank you in advance,
Jared
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