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Question by mike29willems · Jul 04, 2019 at 06:25 PM · animationshadersshader programming

When should u use (graph)shader over animations?

I have learned recently that (graph)shaders can also be used to make an object move or "animate" the transparency, colour etc. of it, to give it some cool effects. However I can also go to Window -> Animation and press record to animate the colour, movement etc. of an object. So I guess u should use them depending on what situation ur in. Therefore I need to know in what situation u should choose one over the other. And therefore I need to understand how they work, or where the difference is between them. So if someone could explain me that then I would really appreciate that. (I have in my situation a forest with grass and a campfire that only needs to be moved. I'am targeting mobile devices so I value performance over control/looks.)

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Answer by aoun111 · Jul 04, 2019 at 09:02 PM

Shader graph is used for creating much complex materials, like holograms, lava, portal surface etc. It has a Time node to animate those changes. Animations of Unity are used in moving, rotating or coloring gameobjects with simplicity.

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avatar image mike29willems · Jul 04, 2019 at 09:32 PM 0
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Thank you for ur reply. I would like to know how a shader is executed/rendered and what the things are in a shader that will really decrease performance. @aoun111

avatar image aoun111 mike29willems · Jul 05, 2019 at 02:13 PM 0
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A shader is rendered on the GPU which is designed to handle these kinds of processes, to boost performance and keeping the quality satisfactory. In a shader, only calculating position of vertices and triangles and using tesselation will decrease performance, but it is not such a big issue unless you use the shader on complex models with many vertices and triangles.

avatar image aoun111 · Jul 05, 2019 at 02:14 PM 0
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Alsoz some shaders are also rendered using CPU, but this doesnt affect perofrmance that much. So you can use animations in simple cases but shaders in more complex ones.

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