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Question by HoLLoWMaGGoT · Aug 12, 2015 at 12:49 AM · triggermusicevents

Events that are triggered based on a random music's beats.

Is it possible for Unity to trigger events based on a loaded music's beats through a script? For instance, a song with a high BPM would trigger said events more frequently (e.g. lights on a wall).

Where should I look to get started in this?

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avatar image getyour411 · Aug 12, 2015 at 12:52 AM 1
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Search a little, Googled: Unity BP$$anonymous$$ and found a few threads explaining their implementations.

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