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Question by
HoLLoWMaGGoT · Aug 12, 2015 at 12:49 AM ·
triggermusicevents
Events that are triggered based on a random music's beats.
Is it possible for Unity to trigger events based on a loaded music's beats through a script? For instance, a song with a high BPM would trigger said events more frequently (e.g. lights on a wall).
Where should I look to get started in this?
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Search a little, Googled: Unity BP$$anonymous$$ and found a few threads explaining their implementations.
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