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Question by MainManMike7 · Oct 20, 2018 at 02:47 PM · uieventsystemdrag-and-drop

How would I racast at the "OnEndDrag" to see what I hit (I want to parent my button to the slot it hits).

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI;

public class Button : MonoBehaviour , IDragHandler , IEndDragHandler, IBeginDragHandler { public GameObject orignal; Transform origparent; GraphicRaycaster ray; public Vector2 offset;

 private void Start()
 {
     ray = GetComponentInParent<GraphicRaycaster>();
 }

 public void OnClick()
 {
     //orignal.transform.position = offset;
     //orignal.SetActive(true);
     //Destroy(gameObject);
 }
 public void OnBeginDrag(PointerEventData eventData)
 {
     origparent = transform.parent;
 }

 public void OnDrag(PointerEventData eventData)
 {
     transform.position = Input.mousePosition;
     transform.SetParent(GameObject.Find("Inv Canvas").transform);
     GameObject.Find("Inv Canvas").GetComponent<CanvasGroup>().blocksRaycasts = false;
 }

 public void OnEndDrag(PointerEventData eventData)
 {
     transform.SetParent(origparent);
     transform.localPosition = Vector3.zero;
 } 

}

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