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Question by imM4TT · Feb 07, 2018 at 07:11 PM · timerupdate function

Is my timer must be on Fixed Update or on Update

Hello
If I put this code on the Update() theoretically the gameobject should spawn at different time dependings of the framerate, but if it is in the Fixed Update() it should spawn at the same time for the guys who have 40fps and for the another one who have 200 ?

 if (0.0 >= nextWall)
 {
     nextWall = 0.3f;
     GameObject collider;
     collider = Instantiate(Enemy, Rb.position + Rb.transform.forward * distance, Rb.rotation);
 }
 if (nextWall > 0.0f)
 {
     nextWall -= Time.deltaTime;
 }

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Answer by Qedized · Feb 07, 2018 at 07:48 PM

You can find the answer you want here
Edit according to @Commoble
Update updates once per graphical frame; FixedUpdate updates at a fixed interval set in your project settings. Note: You can still find the answer in the link I gave you.

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avatar image Commoble · Feb 07, 2018 at 07:53 PM 0
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Update updates once per graphical frame; FixedUpdate updates at a fixed interval set in your project settings

avatar image imM4TT Commoble · Feb 07, 2018 at 07:59 PM 0
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Yeah I know that.
@Qedized what you just said is wrong dude

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