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Question by JeffreyRocks · Feb 07, 2018 at 02:08 PM · rigidbodypositionvuforia

Find location of rigidbody within model.

I have AR Unity/Vuforia application with 2 targets and 2 models. 1 model is static (orc) and 1 model i can move around using MobileSingleStickcontrol (Orc_Wolfrider). this all works fine.

I move the orcwolfrider model using:

  rb = GetComponent<Rigidbody>();
 float x = CrossPlatformInputManager.GetAxis("Horizontal");
 float y = CrossPlatformInputManager.GetAxis("Vertical");
 Vector3 movement = new Vector3(x, 0, y);
  rb.velocity = movement / 10;

The challenge: I want the orc model to move towards the Orc_Wolfrider. Both models have rigidbodies attached to them.

I tried attaching this script to the Orc_Wolfrider:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class OrcController : MonoBehaviour {
     private Rigidbody rigidbodyOrc;
     private GameObject gameobject;
     private Rigidbody rigidbodyWolfRider;
 
     // Use this for initialization
     void Start () {
         rigidbodyOrc = GetComponent<Rigidbody>();
     }
     
     // Update is called once per frame
     void Update () {
         gameobject = GameObject.Find("Orc_Wolfrider");
         rigidbodyWolfRider = gameobject.GetComponent(typeof(Rigidbody));
    
         var heading = rigidbodyWolfRider.position - rigidbodyOrc.position;
     }
 }

Does not seem to work. Does anyone know why?

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