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Question by thyshimrod · Feb 07, 2018 at 08:52 AM · scripting beginnermaterial color

Emissive color on material scripting

Hello,

I wish to change dynamically this value on a material. Which way can I do that?

Thank you

alt text

emiisive.png (26.0 kB)
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Answer by UnitedCoders · Feb 07, 2018 at 10:03 AM

 using UnityEngine;
 using System.Collections;
 
 public class EmissiveColorSet : MonoBehaviour {
     public Color _color;
     public Material mat;
 
 
     void Start() {
     }
     void Update()
     {
         mat.SetColor("_EmissionColor", _color);
 
     }
 }
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avatar image thyshimrod · Feb 07, 2018 at 10:59 AM 0
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It is not the color I wish to change, but value on the box into the red circle I made. The multiplier?

avatar image cooldude5757 thyshimrod · Feb 07, 2018 at 11:20 AM 0
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Check this

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Answer by thyshimrod · Feb 07, 2018 at 07:15 PM

I tried something like this:

 render.material.EnableKeyword("_EMISSION");
 DynamicGI.SetEmissive(render, new Color(1f, 0.0f, 0.0f, 1.0f) * 10);
 render.UpdateGIMaterials();
 DynamicGI.UpdateEnvironment();

But I didnt succeed to scale the emissive dynamically during game.

I wonder if there is some pre requisite on the material to activate, or in the environment?

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