Question by 
               JustJunuh · Nov 03, 2021 at 10:14 PM · 
                renderinggraphicsprogrammingapiblendshapes  
              
 
              How do you use Blend Shapes when rendering a mesh via Graphics.DrawMesh()?
I have my mesh. It has one blend shape on it, and it has one frame on it. I can get it to draw via Graphics.DrawMesh, but I can't get it to draw using its blend shape with a weight of my choosing.
Thanks in advance!

 
                 
                mesh.png 
                (61.4 kB) 
               
 
              
               Comment
              
 
               
              Your answer
 
             Follow this Question
Related Questions
How to pass a RInt RenderTexture to a ComputeShader? 0 Answers
Insert normal map in a shader 1 Answer
mesh glitch on build 1 Answer
CullScriptable CreateSharedRenderScene eats up CPU 0 Answers