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Question by N8Squared · Oct 02, 2020 at 08:40 AM · androidbuildbuild-error

Cloud Once Causes \Temp\StagingArea\android-libraries\GooglePlayGamesManifest.plugin' is missing AndroidManifest.xml file. error

I've been trying to use cloud once for weeks but when I build the game I repeatedly get this error


Project 'D:\Unity Projects\CloudOnceTest\Temp\StagingArea\android-libraries\GooglePlayGamesManifest.plugin' is missing AndroidManifest.xml file. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)


and this error


UnityException: Adding Android library projects failed! UnityEditor.Android.AndroidLibraries.AddLibraryProject (System.String projectPropertiesPath) (at :0) UnityEditor.Android.AndroidLibraries.FindAndAddLibraryProjects (System.String searchPattern) (at :0) UnityEditor.Android.PostProcessor.Tasks.AddAndroidLibraries.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)


I can't figure out why. I literally started a new project, added the latest version of CloudOnce, and built it, it gave me the 2 errors. Please, someone, help me


  • Unity Ver: Unity 2019.4.10f1

  • CloudOnce Ver: v2.7.1

  • Min Api Level: Android 4.4 'KitKat' (API Level 19)

  • Target Api Level: API Level 30

  • Target Architectures: ARMv7 and ARM64

  • I uploaded the project so you can check for yourself (and if it ain't the project and its the computer please tell me because I can't test that)

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Answer by AlexandreSerre · Oct 09, 2020 at 09:31 PM

Hi N8Squared,

Just had the exact same issue (and found your post). After some research, I've found the following answers: https://answers.unity.com/questions/1745738/android-sdk-not-found-or-invalid-in-unity.html and https://answers.unity.com/questions/1684441/android-sdk-not-found-error-in-unity-201930f1.html

Please follow the instructions:

  1. Download Android Studio (with SDK Manager) https://developer.android.com/studio

  2. List item

  3. Run SDK manager

  4. Download SDK to specific folder

  5. Uncheck "Android SDK Tools installed with Unity" in external tools dialog box and specify (in external tools dialog box) the specific folder where SDK is installed

  6. In CloudOnce settings: "Run Setup" and Save configuration

  7. Ensure your Target SDK is installed (https://forum.unity.com/threads/still-target-android-sdk-of-24-not-installed-after-it-had-been-installed-by-android-studio-setting.534821/)

    Then you should be able Build your project. Let us know if it works for you too!

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avatar image UnForgettableGames1 · Oct 19, 2020 at 09:32 AM 0
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I just logged in just so I can upvote your comment! saved me so much time! Ive been searching for hours been through 100s of threads trying different solutions which ultimately caused even more problems lol, yours took 2 $$anonymous$$ and it worked. much love!

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