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Question by
JamesGameDev · Feb 07, 2018 at 02:39 AM ·
c#networkinglanlocalhost
Network Discovery - Stop Broadcast not Intialized?
Hello Comm-Unity,
I am currently working on making a server-client game, and have almost completely integrated it to work with UNet. However, one error seems to persist that is disrupting my Network Discovery: Every time I stop the Client or Server, they disconnect almost completely fine, save for the following error:
NetworkDiscovery StopBroadcast not initialized
UnityEngine.Networking.NetworkDiscovery:StopBroadcast()
CustomNetworkDiscovery:Stop() (at Assets/Scripts/Network Scripts/CustomNetworkDiscovery.cs:58)
Any ideas of what could be going on? Thank you very much!
Tiger273
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