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Question by TNice1997 · Aug 12, 2016 at 09:43 AM · physicsraycastbulletpenetration

Can some one help me with how the physics are effected when i break the for loop in bullet penetration

I am using a ray cast shooting for bullets and i got penetration and physics working just fine until i added a script to limit what it penetrates.

For example i can shoot the top corner and the object will fall but i can't shoo the bottom corner out from underneath.

Current code bellow.

        Vector3 rayOrgin = fpsCam.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, 0));         

         RaycastHit[] hits = Physics.RaycastAll(rayOrgin, fpsCam.transform.forward, weaponRange);   
         hitIndex = hits.Length;
         // Effects obkects it hits
         for (int i = 0; i < hitIndex; i++)
         {
             //Deals Damge if item hit has EnemyStats script applied
             EnemyStats dmgScript = hits[i].collider.gameObject.GetComponent<EnemyStats>();

             BulletPenetrate penetrate = hits[i].collider.gameObject.GetComponent<BulletPenetrate>();
             if (penetrate == null)
             {
             
                 if (dmgScript != null)
                 {
                     dmgScript.Damage(gunDamage, hits[i].point);
                 }

                 //Applys physics if a item hit has ridgid body component
                 if (hits[i].rigidbody != null)
                 {
                     hits[i].rigidbody.AddForceAtPosition(-hits[i].normal * hitForce, hits[i].point);
                 }

                 break;
             }
         
         }``

However when trying to debug I found that the break is what is causing my issue be cause it works just fine when I remove the break from the code.(I am able to shoot the bottom corner out from underneath the object)

I have also tried making i = hitIndex + 1 and making hitIndex = 0 but htey all give me the same result.

Could someone please help me figure out the issue?

PS. I am working on converting some video of what is happening to gifs and willpost those as soon as possible as well.

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