Camera Tracking
Hellp I am trying to make a 3d crush the castle/angry birds type game and I need the camera to follow the cannon ball after it is fired then return to the cannon to ready the next shot.
right now I have a working code for firing cannon balls from the camera at the cannon, but I have no Idea how to get the camera to "latch on" to the flying cannonball after shooting. I want a 3rd person view of the cannon ball where I can orbit around the cannon ball.
So here is my to do list
- figure out how to make the camera follow the cannon ball after shooting 
- add orbiting camera function to the following camera. 
I am new to c# scripting and Unity but after many tutorials and trial and errors I at least can fire cannonballs from my cannon.
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