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Question by FatDonutCop · Jan 21, 2017 at 06:49 AM · c#raycast

How do I make the object that I touched move to a location

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.AI;
 
 public class TEST : MonoBehaviour
 {
     public int hitInfo;
     // Use this for initialization
     void Start()
     {
 
     }
 
     // Update is called once per frame
     void Update()
     {
         if (Input.GetMouseButtonDown(0))
         {
 
             RaycastHit hitInfo = new RaycastHit();
             bool hit = Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hitInfo);
             if (hit)
             {
                 Debug.Log("Hit " + hitInfo.transform.gameObject.name);
                 if (hitInfo.transform.gameObject.tag == "Soldier1")
                 {
                     MoveUnit();
                 }
                 else
                 {
 
                 }
             }
             else
             {
                 Debug.Log("No hit");
             }
         }
     }
 
     public Transform target;
     public float speed;
 
     public void MoveUnit()
     {
         
 
     }
 
 
 
 }
 
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Answer by EDevJogos · Jan 21, 2017 at 01:28 PM

Create a script for the object like Soldier.cs and let him handle its own movement, set a method MoveTo(Transform target) and a bool move when you raycast on your TEST script just call hitinfo.GetComponent<Soldier>().MoveTo(target); then the solider MoveTo() will set the move bool to true and assing the target with the target you passed as a parameter, then in the Update() if move is true do a Translate to the target position.

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