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Question by Chocolade · May 30, 2017 at 06:27 AM · c#scripting problemscript.

How can i first destroy twice the objects then to create twice the objects ?

Twice or more inside the loop depending the instantiateobjects Length. But what i mean is that every time the toggleOnOf is false first make all the DestroyObjects() part in the loop. Then make the generateObjectOnTerrain().

I mean on this part:

 instantiateobjects[i].DestroyObjects();
 instantiateobjects[i].generateObjectOnTerrain();
 destroyed = true;

For example if instantiateobjects length is 3 the first make 3 times the DestroyObjects() and then make 3 times the generateObjectOnTerrain(). Only when it's in the else part when toggleOnOf is false.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class GenerateObjectsButton : MonoBehaviour
 {
     [SerializeField]
     private InstantiateObjects[] instantiateobjects;
     private bool toggleOnOf;
     public Toggle toggle;
     public bool destroyed = false;
 
     private void Start()
     {
         toggle.onValueChanged.AddListener((value) =>
             {
                 MyListener(value);
             });
     }
 
     public void MyListener(bool value)
     {
         if (value)
         {
             //do the stuff when the toggle is on
             toggleOnOf = true;
         }
         else
         {
             //do the stuff when the toggle is off
             toggleOnOf = false;
         }
     }
 
     public void OnButton()
     {
         for (int i = 0; i < instantiateobjects.Length; i++)
         {
             if (toggleOnOf == false)
             {
                 if (instantiateobjects[i] != null)
                     instantiateobjects[i].generateObjectOnTerrain();
             }
             else
             {
                 if (instantiateobjects[i] != null)
                 {
                     instantiateobjects[i].DestroyObjects();
                     instantiateobjects[i].generateObjectOnTerrain();
                     destroyed = true;
                 }
             }
         }
     }
 }
 
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Best Answer

Answer by Ali_Jaffer · May 30, 2017 at 06:33 AM

It is Better to Use Object polling than Instantiate and destroying https://unity3d.com/learn/tutorials/topics/scripting/object-pooling

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