Question by 
               morian35 · Jun 15, 2020 at 11:07 AM · 
                c#scripting problemplayerprefsscore  
              
 
              I need help with my script please
hi iam new with unity and c# so i am making a 2d game i use playerfap to transfer score from scene 1 to scene 2 but the problem that if the player die before he get at least 1 point the game show the last score not a 0 points .
scene1 (score script attatched to player to collect score)
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class Score : MonoBehaviour
 {
 
     private int score = 1;
     private GameplayManager gameplayManager;
 
     private void Awake()
     {
         gameplayManager = GameObject.FindObjectOfType<GameplayManager>();
     }
 
 
 
      void OnTriggerEnter2D(Collider2D collision)
     {
 
         gameplayManager.UpdateScore(score);
         
 
     }
 }
scene1 (the score come from score script to gameplaymanager script )
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class GameplayManager : MonoBehaviour
 {
 
     public Text scoreText;
     private int currentScore;
 
     
     public void UpdateScore(int score)
     {
         currentScore += score;
         scoreText.text = "" + currentScore.ToString();
         PlayerPrefs.SetInt("Points", currentScore);
     }
 
 
     
 
 }
scene 2 (point script i use it to get the playerprefs and to us it as text for score)
 public class points : MonoBehaviour
 {
     private int currentScore;
     public Text scoreText;
     // Start is called before the first frame update
 
 
     void Awake()
     {
         currentScore = PlayerPrefs.GetInt("Points");
         scoreText.text = "" + currentScore.ToString();
     }
 
     
         
 }
    
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by AntGoober · Jun 15, 2020 at 12:15 PM
Have you tried setting the currentScore to 0 when you first start the game?
Gameplay$$anonymous$$anager
Start() { PlayerPrefs.SetInt("Points", 0); }
That should overwrite the score that was saved in PlayerPrefs...
Your answer
 
 
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koobas.hobune.stream 
                       
                
                       
			     
			 
                