Unity/C# Respawn and score Problem
So I'm using Unity and C# and am currently getting a problem where the ball doesn't respawn and the score goes up continuously. I'm not sure if this is a coding error or just a unity error. The score thing came up after i put the Paddle Obj on the score script in the deadzones.
This is the coding I'm using:
using UnityEngine; using System.Collections;
public class Score : MonoBehaviour {
 public TextMesh currSco;
 public GameObject ballPref;
 public Transform paddleObj;
 GameObject ball;
 int score;
 void Update () 
 {
     ball = GameObject.FindGameObjectWithTag("Ball");
     currSco.text = "" + score;
 }
 void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Ball")
     {
         score += 1;
         Destroy(ball);
         (Instantiate(ballPref, new Vector3(paddleObj.transform.position.x + 2, paddleObj.transform.position.y,0), Quaternion.identity) as GameObject).transform.parent = paddleObj;
     }
 }
 
}
And this is the Tutorial I'm using: https://www.youtube.com/watch?v=0YLDzKkXlME
Can someone help? If you guys need anything else feel free to ask.
Answer by werdna_90 · Jan 28, 2016 at 11:27 AM
I also had this problem. I was copying the paddleObj as an object into the Score script on the inspector.The ball was still a child of the paddleObj once I removed ball from paddleObj within the hierarchy I then put paddeObj into score script again and everything worked fine I am not very good at explaining these things but I hope this helps.
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