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Question by PotatoesChipsStudio · Feb 06, 2018 at 06:29 PM · androidiossettingsremoteplatform-support

Remote Settings Unity 2017.2.1f1 Platform Segmentation always return All Current Users

I am using Remote Settings with Unity 2017.2.1f1 (I can't use Unity 2017.3) and when I try to use Segmentation by platform Unity Remote Settings always return the value in "All Current Users" I have create a simple example to this post where the error is easy to check: alt text


Here are the logs returned by the Code sample below:

iOS real device: 1. remoteUpdates --> 1 Platform: All Current Users

iOS Unity Editor: 1. remoteUpdates --> 1 Platform: All Current Users

Real Android Device: 1. remoteUpdates --> 1 Platform: All Current Users

Android Unity Editor: 1. remoteUpdates --> 1 Platform: All Current Users


I'm sure I am doing something wrong but I can't guess what. It's very important for us because we are using it to filter AssetBundles that are not independent from the platform.

Thanks in advance.


Here is the Simple Sample:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class TestReadRemoteSettings : MonoBehaviour {
 
     [SerializeField]
     Text text;
 
     int remoteUpdates = 0;
     public 
     // Use this for initialization
     void Start() {
         RemoteSettings.Updated += new RemoteSettings.UpdatedEventHandler(HandleRemoteUpdate);
         HandleRemoteUpdate ();
     }
 
 
     public void HandleRemoteUpdate ()
     {
         remoteUpdates++;
         string remoteTestValue = RemoteSettings.GetString ("Test", "No init");
         Debug.Log ("1. remoteUpdates --> "+remoteUpdates+" Platform: "+remoteTestValue);
         text.text = remoteTestValue;
     }
 
 
 }


screen-shot-2018-02-06-at-190818.png (33.4 kB)
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Answer by PotatoesChipsStudio · Feb 07, 2018 at 02:30 AM

The answer continues here https://forum.unity.com/threads/new-feature-remote-settings-with-segments.491771/

I hope it helps.

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