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Question by
VoidChimera · May 29, 2017 at 08:22 PM ·
particlesspritesalpha-blend
Unity drawing particles incorrectly
Hi! I was having a slight issue with the particle drawing yesterday, for some reason it seems to be 'filling in' empty pixels on my particle sprite. For example, here's the sprite itself, a very simple 3x3 pattern:
And here's what's being drawn:
A quick check in paint,net shows that the corner squares in the sprite file are indeed empty. I'm using the Alpha Blended - Premultiplied shader, is it simply not designed for ultra-tiny sprites? Any info would be appreciated!
Comment
What are your texture import settings? Has it detected the alpha channel?
I also guess that you did not import the texture as non-power-of-two and / or did not disable mip-maps.