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Matching rotation x of game object to OrbitCamera rotationx
Hi guys. I am trying to match the up and down rotation (across x axis) of an object (a water gun) to my orbit camera's rotation x. I ONLY want to match the rotation across that one axis. The problem is, this code I'm using rotates the object along all axises to match the camera: void Update (){ gameObject.transform.rotation.x = OrbitCamera.transform.rotation.x; } Anyone know how to make my object only rotate upwards and downwards with the camera? I want all the horizontal rotation to inherit from the player but all the up and down to inherit from camera
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