Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by 344029 · Feb 05, 2015 at 03:35 PM · c#guiscorecounter

GUI.box (Score counter) doesn't appear when game is on play.

Hey guys!

I have a problem. I am working on my last part of coding in Unity for a GUI score counter. Via a tutorial I came up with these codes:

(Script name: SugarBehavior = attached to the objects sugarhearts)

using UnityEngine; using System.Collections;

public class SugarBehavior : MonoBehaviour {

 void OnTriggerEnter(Collider collider)
 {
     switch(collider.gameObject.name)
     {
     case "Player":

         SugarController.sugarCount++;
         Destroy (this.gameObject);

         break;
     }
 }

}

(Script name: Sugarcontroller = attached to "empty object" SugarController)

using UnityEngine; using System.Collections;

public class SugarController : MonoBehaviour {

 public static int sugarCount = 0;

 void onGUI ()
 {
     //string sugarText = "Score: " + sugarCount;
     GUI.Box (new Rect(Screen.width - 150, 20, 130, 20), "Score: " + sugarCount);
     //GUI.Label (new Rect(Screen.width / 2 - 40, 300, 80, 30), "Score: " + sugerCount);
 }

}


Now the problem is that the "GUI.Box"/score doesn't appear when played. The objects are disappearing when touched though... I can't find what is wrong and I have no warnings or errors.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Graham-Dunnett · Feb 05, 2015 at 03:35 PM

**O**nGUI

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image chariot · Feb 05, 2015 at 03:39 PM 0
Share

lold, yeap

 function OnGUI (){
 }

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Make a custom score counter in unity with c# 1 Answer

how to keep track of bricks broken 1 Answer

Trying to get this coin system to work to no avail 1 Answer

Displaying score on screen in specific place 1 Answer

Adding score when enemy dies (Errors) 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges