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Question by BZS · Jan 04, 2014 at 06:11 PM · javascriptvariablebeginner

How do I deselect an object when another is selected?

Okay so I have two cubes and I want it so when I click the first cube it is selected and when i click the second cube it deselects the first cube and selects the second cube. How would I go about doing this? Here is the first script I tried:

 #pragma strict
 
 var selected = false;
 var clickCount = 0;
  
 function Start () {
  
 }
  
 function OnMouseOver() {
     if(Input.GetMouseButtonDown(0)){
     clickCount = clickCount + 1;
     }
     if(Input.GetMouseButtonDown(0))
     {  
        if(clickCount%2==1)
        {
        selected = true;
        Debug.Log("Grid Peice Selected");
        }
     }
     if(Input.GetMouseButtonDown(0))
     {
        if(clickCount%2==0)
        {
               selected = false;
               Debug.Log("Grid Peice Unselected");
        }
     }
 }

This is the second script I tried this time using raycast:

 #pragma strict
  
 var selected = false;
  
 function OnMouseDown()
 {
  
     var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  
  
     if(Input.GetMouseButtonDown(0))
     {
        if(Physics.Raycast(ray, 100))
        {
          Debug.Log("Selected");     
        } 
  
  
     }else{
     Debug.Log("Unselected");
     }
     }  
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Answer by sath · Jan 04, 2014 at 06:19 PM

First make a new tag "cube" and assign it to all the cubes .

Name them to Cube_1 , Cube_2 and so on...and attach this script to any object in your scene

 #pragma strict
 
 function Update()
 {
     var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
     var hit : RaycastHit;
 
     if(Input.GetMouseButtonDown(0))
     {
         if(Physics.Raycast(ray,hit,1000))
         {    
             if (hit.transform.tag == "cube")
             {
                 hit.transform.tag="Untagged";
                 hit.transform.renderer.material.color=Color.blue;
                 var cubes: GameObject[];
                 cubes = GameObject.FindGameObjectsWithTag ("cube");
                 for (var cube : GameObject in cubes) 
                 {
                        cube.renderer.material.color=Color.white;
                 }
                 hit.transform.tag="cube";
                    Debug.Log("Cube is "+hit.transform.name);
                    
                    if(hit.transform.name=="Cube_1"){
                        //do something
                        print("1");
                    }else if(hit.transform.name=="Cube_2"){
                        //do something
                        print("2");
                    }else if(hit.transform.name=="Cube_3"){
                        //do something
                    }else if(hit.transform.name=="Cube_4"){
                        //do something
                    }else if(hit.transform.name=="Cube_5"){
                        //do something
                    }//and so on...
                    
             }
         }
     }
 }
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avatar image BZS · Jan 04, 2014 at 06:50 PM 0
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Thank you so much! You are amazing!

avatar image BZS · Jan 04, 2014 at 07:29 PM 0
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So let's say I wanted to add more cubes. How would I do this. Thanks for helping me.

avatar image sath · Jan 04, 2014 at 08:21 PM 0
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I edit the above script take a look..

avatar image BZS · Jan 04, 2014 at 09:06 PM 0
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Cool! Thank you!

avatar image george_vasilchenko · Sep 27, 2014 at 11:17 AM 0
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Hey guys, but what if I have different materials assigned to my object in the array? I would like to keep them after I select another element. And how to deselect the elements without selecting another element?

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