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Question by pwego · Aug 12, 2015 at 05:20 AM · cameraprefabphotonviewpun

Cam Prefab not showing anything with Photon

I have photon spawn 2 prefabs, a player and a unparented cam. The cam finds the tag and targets the player. Works nicely except in game the camera just shows the default blue background. In the scene view i click the camera and even its preview is the blue. But if i drag the camera prefab into the scene in the inspector and then click on it it shows what its supposed to. There are no errors, nothing i can think about either :/. alt text

Here is my code involved:

  1. CameraScript. (on camera prefab)
 
 using UnityEngine;
 using System.Collections;
 
 
 public class CameraScript : Photon.MonoBehaviour {
 
 
     public float dampTime = 0.10f;
     private Vector3 velocity = Vector3.zero;
     public Transform target;
 
 
     void Start () {
 
     }
 
 
     void FixedUpdate () {
 
             target = GameObject.FindGameObjectWithTag ("camerafollowme").transform;
 
         
         if (target) {
             Vector3 point = GetComponent<Camera> ().WorldToViewportPoint (target.position);
             Vector3 delta = target.position - GetComponent<Camera> ().ViewportToWorldPoint (new Vector3 (0.5f, 0.3f, point.z)); //(new Vector3(0.5, 0.5, point.z));
             Vector3 destination = transform.position + delta;
             transform.position = Vector3.SmoothDamp (transform.position, destination, ref velocity, dampTime);
         } 
 
 
 
 
     }
 }

  1. Player_NetworkSetup (On player prefab)

    using UnityEngine; using System.Collections;

    public class Player_NetworkSetup : Photon.MonoBehaviour {

      GameObject myCamera;
     
         
         // Use this for initialization
         void Start () {
             myCamera = GameObject.FindGameObjectWithTag ("playercamera");
             if (photonView.isMine) {
                 myCamera.SetActive (true);
                 GetComponent<PlayerController1> ().enabled = true;
             } 
             else {
                 myCamera.SetActive (false);
             
             }
         }
             void Update () {
     
             }    
     
         }
    
    
  2. Network Manager (in scene)

    using UnityEngine; using System.Collections;

    public class NetworkManager : Photon.MonoBehaviour {

      public string roomName = "DaveisFat";
         public string playerPrefabName = "player";
         public string CameraPrefabName = "playercamera";
         public Transform spawnPoint;
     
         void Start () {
     
             PhotonNetwork.ConnectUsingSettings ("0.1");
     
         }
         void OnGUI(){
             GUILayout.Label (PhotonNetwork.connectionStateDetailed.ToString ());
         
         }
     
         //this is setting for your lobby room like can others see it and how many ppl can join
         void OnJoinedLobby(){
             RoomOptions roomOptions = new RoomOptions() { isVisible = false, maxPlayers = 4};
             PhotonNetwork.JoinOrCreateRoom(roomName, roomOptions, TypedLobby.Default);}
     
     //        PhotonNetwork.JoinRandomRoom ();
      
     //    }
     
         void OnPhotonRandomJoinFailed(){
     //        PhotonNetwork.CreateRoom (roomName);
             
         
         }
     
     
     
         //When someone joins have the prefab spawn at the SpawnPoint (game object)'s position
         void OnJoinedRoom() {
             PhotonNetwork.Instantiate (playerPrefabName, spawnPoint.position, spawnPoint.rotation, 0);
             PhotonNetwork.Instantiate (CameraPrefabName, spawnPoint.position, spawnPoint.rotation, 0);
             
         }
     
     
     }
    
thestruggle.png (92.8 kB)
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