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Question by vanjasretenovic123 · Feb 05, 2018 at 05:42 PM · adsunity ads

Unity AdMob Rewarded Video is not showing

Here is my code:


using System.Collections; using System.Collections.Generic; using UnityEngine; using GoogleMobileAds; using GoogleMobileAds.Api;

public class GoogleAdMobADS : MonoBehaviour { public bool pr; // Use this for initialization private RewardBasedVideoAd rewardBasedVideo;

 public void Start()
 {
     pr = false;
     // Get singleton reward based video ad reference.
     //this.rewardBasedVideo = RewardBasedVideoAd.Instance;
     // Get singleton reward based video ad reference.
     this.rewardBasedVideo = RewardBasedVideoAd.Instance;
     
     this.RequestRewardedVideo();
     
 }

 // Update is called once per frame
 void Update () {
     if (rewardBasedVideo.IsLoaded())
     {
         pr=true;
         rewardBasedVideo.Show();
     }

 }
 private void RequestRewardedVideo()
 {
     //ca-app-pub-3940256099942544/5224354917
     string adUnitId = "ca-app-pub-3940256099942544/5224354917";
     // Create an empty ad request.
     AdRequest request = new AdRequest.Builder().Build();
     // Load the rewarded video ad with the request.
     rewardBasedVideo.LoadAd(request, adUnitId);
 }

}


I wrote this code in the script and added that script to empty game object on the scene. After that I made game and tested the game on Android device, but before that I had tested game in unity editor too. Ads are not showing. Thank you in advance!

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Answer by winxalex · Oct 04, 2018 at 05:51 PM

             IEnumerator WaitVideoToLoad() {
     
                 while (!_rewardBasedVideo.IsLoaded()) {
                     Debug.Log("Wait video 1s");
                     yield return new WaitForSeconds(1);
                 }
     
               
                 rewardBasedVideo.Show();
 }




But this wont work. You need to subscribe to onAdLoaded event:

  this.rewardBasedVideo.OnAdLoaded += this.HandleRewardBasedVideoLoaded;
 
 
  
  public void HandleRewardBasedVideoLoaded(object sender, EventArgs args)
     {
        rewardBasedVideo.Show();
 }




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