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Question by stobi77 · Apr 16, 2018 at 08:45 AM · playerplayer movement

Player Movement Question in 2D

How can I move a player along an elliptical orbit on the borders of the 16:9 aspect ratio frame using just the left right arrow keys.

Forgive me I am a total newbie. Just been messing around with unity for about a week.

Is there an API for this movement? I want to shoot for the center, but at this moment I am having trouble just setting the boundaries of my player movement. at the most basic so far:

float _speed = 5.0f;

transform.position = new Vector2(0, -4.33f);

float horizontalInput = Input.GetAxis("Horizontal");

transform.Translate (Vector2.right _speed horizontalInput * Time.deltaTime);

if (transform.position.x > 8.6f) { transform.position = new Vector2(8.6f, transform.position.y); } else if (transform.position.x < -8.6f) { transform.position = new Vector2(-8.6f, transform.position.y); }

player stays within the lower bound of the screen. Cant seem to make him travel Up the right side when the player reaches the right boundary on the x-axis.

My example of the player movement would be like Gyrus.

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Answer by Nazirzadeh · Apr 16, 2018 at 10:12 AM

Hi, You can use DoTween along with Graphs for the 2D movement.

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