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Unity game on Android capped at 30 fps
In a project of mine, I have an fps counter in the corner for debug reasons. I also have the game capped to 60 fps using targetFrameRate = 60;. This works fine in the editor, but when I build and install it on my Android phone, it gets capped to 30. I've set vSyncCount to 0.
On one of my partner's phones, the same brand as mine, the same issue occurs. However, on another's it goes all the way up to 60.
Answer by RobinReiner · Jan 21, 2020 at 08:57 AM
Hi Gerbagel, can you provide some more Informations about your Game? Is it a AR Application which uses the Camera?
Hi Robin, i have a very similar problem to this, when i build my game to a Samsung Galaxy s20 the fps capped at 30 but at Samsung Galaxy s8 i can get 60 fps easily, i tried almost everything i can think of but nothing works please help me, i'm using Universal Render Pipeline (URP), i tried disabling V-sync, using targetFrameRate = 60.