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Refraction on both AR and Scene content
I'm developing an AR aquarium for a Fossils Museum in Switzerland using on AR Foundation. We need to achieve refraction both on AR (on the camera feed) and both on elements in the scene to give realism to the augmented aquarium.
I was trying to blend 2 shaders I found when I saw the UNITE video from GDC and started to explore the potential of shader graph and LWRP.
How would you suggest to build a Shader Graph to achieve this effect?
Thank you very much! Giovanni
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