Preload a scene which will be shown after the next scene
Hi,
we have the following scenes:
Scene 1 = Core Game Scene
Scene 2 = Game Over Scene
Scene 3 = Another Core Game Scene which starts loading while playing in Scene 1 to reduce loading time
When Scene 1 end and Scene 2 is called with LoadSceneMode.Additive, Scene 3 is automatically set to an active scene next to Scene 2, so both get overlapped. This is not my intention of Scene 3. Scene 3 should be shown after clicking a Button ("Play Again"), then Scene 2 gets closed and Scene 3 is shown. How is it possible to set Scene 3 not active when switching to Scene 2?
Is there another, better way to preload a scene which will be shown after two scenes for example?
Thanks in advance!
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