What is the max vertices a player model should have in a third view 3D game?
Hi guys! I've been working really hard on a secret project but I noticed that people have talked about the max vertices on their models and I wanted to ask, what is the optimum range for a player model for a 3D game in third person?
I added too much detail and I'm reducing as many vertices as I can.
Currently my model is in 3 pieces as I work on them individually before putting them together(head, eyes, body) and the total vertices is 19,011 and I'm pretty confident that is WAY too much to use on models(thus why I'm reducing the vertices as much as I can) Here's a screenshot of the details because I'm really sure that I have waaaaay too much for the sort of model I'm working on and I would like some opinions or feedback from those here who have more experience in this field:
I'm self taught and I was so focused on getting the details to look just right and come out smooth but now I'm tidying up the model(this is probably my 6th or 7th model I've made I think) but that is why I wanted to ask what is the recommended amount of vertices a player model should have in a third person 3D game.
The player will be able to move the camera around the player and I want them to be able to see the details(plus this is my first game and I really want to make it look as nice as I can)
Can I keep parts separate(like hair, clothes, etc) to try and reduce the vertices count when I import it into Unity?
Also I will not be showing the model itself(I want to keep it a surprise until the game itself is done) Any and all advice is greatly appreciated :)
Your answer
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