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Question by Antifinidictor · Oct 07, 2021 at 01:39 AM · collisioncollision detectioncollider2d

OnTriggerEnter not being called

I have an empty object on the "Default" layer. It has a BoxCollider2D component with IsTrigger set. I tried with and without a static RigidBody component. It has this script attached, but none of the logs showed up in the console:

 public class TriggerAction : MonoBehaviour
 {
     void OnTriggerEnter(Collider other)
     {
         Debug.Log("Trigger entered!");
     }
 
     void OnTriggerStay(Collider other)
     {
         Debug.Log("Trigger still inside!");
     }
 
     void OnTriggerExit(Collider other)
     {
         Debug.Log("Trigger left!");
     }
 }


alt text

I also have a player character on the "Default" layer. It has a Rigidbody2D component with a Dynamic body type and a BoxCollider2D that does not have IsTrigger set. To be safe, I added a call to OnTriggerEnter to its script with a similar debug log. I've tried moving the player both by setting the velocity of its RigidBody2D and calling AddForce.

alt text

If I understand https://docs.unity3d.com/Manual/CollidersOverview.html correctly, the trigger object is a "Static trigger collider" and the player is a "Rigidbody collider", which should interact with each other. I've checked that the default layer collides with itself (I added other static rigidbodies with non-trigger colliders to the level and confirmed the player runs into them only if the default-default checkbox is set).

I've checked multiple questions and none of the answers helped. All of the answered questions suggest one of the fixes I've already tried. An earlier project I worked on has similar trigger code which seems to work there.

I'm completely stumped; if anybody has any suggestions I'd love to hear them!

unity-screenshot-triggercollider.png (160.6 kB)
unity-screenshot-playercollider.png (184.6 kB)
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Answer by HernandoNJ · Oct 07, 2021 at 02:05 AM

You need to change to OnTriggerEnter2D

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Answer by Antifinidictor · Oct 07, 2021 at 02:25 AM

It turns out there are 2D versions of OnTriggerEnter:

 public class TriggerAction : MonoBehaviour
 {
     void OnTriggerEnter2D(Collider2D other)
     {
         Debug.Log("Trigger entered!");
     }
 
     void OnTriggerStay2D(Collider2D other)
     {
         Debug.Log("Trigger still inside!");
     }
 
     void OnTriggerExit2D(Collider2D other)
     {
         Debug.Log("Trigger left!");
     }
 }
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