Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Orsum1 · Sep 13, 2017 at 10:52 AM · camerarotationcollisioncamera-movementcamera rotate

Rotating the camera over a period of time

Hi all!

I'm currently working on a small game where I would like to rotate the camera depending on the state of one of my variables. The game has 4 walls, here's a screenshot, all tagged according to which wall they are. When the player hits one of the walls the gravity changes to make it so that the wall acts as the ground in which the gravity pushes down on, I'd like to rotate the camera to reflect this.

The variable currently responsible for change in gravity is gravityState, when this = 1 the gravity acts down, 2 = left, 3 = up, 4= right. I've got no idea how to code a change in the camera's rotation so that it not only reflects gravityState, but also have the rotation happen over a small period of time.

Any help with the code would be greatly appreciated.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by kaplica · Sep 13, 2017 at 12:12 PM

You have to access the camera's transform in order to manipulate it's position, angle etc.

To do something each frame you need to place the code in the update so it will look something like this:

 void Update()
 {
      transform.Rotate(Vector3.forward, 15.0f * Time.deltaTime);
 }

(This piece of code assumes that the script is on the camera's game object) If you are unsure how to access camera from another script etc, let me know.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Orsum1 · Sep 14, 2017 at 08:19 AM 0
Share

So how exactly do I make it so that it rotates until it has reached a certain position then stop?

avatar image kaplica Orsum1 · Sep 14, 2017 at 09:01 AM 0
Share

So for that, you need to constantly monitor the rotation from transform component and then you check if it reaches certain rotation or position then you stop.

for example:

 float moveSpeed = 0.1f;
 while(myGO.transform.rotation.y < 90)
 {
 myGO.transform.rotation =      Quaternion.Lerp(myGO.transform.rotation, Quaternion.Euler(0, 90, 0), moveSpeed * Time.time);
 }
 myGO.transform.rotation = Quaternion.Euler(0, 90, 0);

Use a while loop to perform some kind of operation until some condition is met.

Also, you can perform this in Update or as a coroutine.

Coroutine is performed frame by frame,

 IEnumerator RotateObject()
 {
      // Do Some rotations here
     yield return null;
 
 }

and then you can call it with StartCoroutine(RotateObject());

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

148 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to make the camera follow the player while still being able to be rotated? 1 Answer

Forward and back movements with a camera emulating an isometric view 1 Answer

Why is my camera not snapping 90 degrees? 0 Answers

Camera rotates when I run into a wall 0 Answers

How can i make the camera look up and down through keyboard keys? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges