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Question by mcdemrer · Sep 02, 2017 at 08:23 PM · scenescene-loadingscene-switchingscenes

Change Scene keeping Character and GUI Canvas

I want to change scenes, but I want to keep my player, my event handler, and his GUI intact throughout them, including their variables. Is there any way to do that? I know that this sounds absolutely newb, and that's because it is.

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Answer by Fenerax_Studios · Sep 02, 2017 at 08:54 PM

Try DontDestroyOnLoad for each GameObject that you want to carry over,

Unity DontDestroyOnLoad Reference

Hope this is what you were looking for.

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