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Question by techadvancing · Feb 03, 2018 at 11:09 AM · gameobjecttagdisplayfindgameobjectswithtagrenderer.enabled

Turn on/off renderer for objects found with "FindGameObjectsWithTag"

Hello, I'm trying to display a level of a game by enabling the mesh renderer for all the objects in the level once the player reaches a certain checkpoint and collides with it, but I can't seem to make the code work:

 if (collision.collider.name == "checkpoint1")
 {
     GameObject.FindGameObjectsWithTag("level2").renderer.enabled = true;
 }

The problem is .renderer property cannot be used with the GameObjects finder. Does anybody know a way to solve this or an alternative? Thanks.

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avatar image techadvancing · Feb 03, 2018 at 11:47 AM 0
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Any help please? :C I still haven't figured it out. $$anonymous$$uch appreciated if somebody could offer a hint!

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Answer by ArchLevelChris · Feb 03, 2018 at 03:37 PM

the problem is "FindGameObjectsWithTag" get a array of GameObjects back u can use this

 if (collision.collider.name == "checkpoint1")
         {
             GameObject[] objects = GameObject.FindGameObjectsWithTag("level12");
             foreach(GameObject obj in objects)
             {
                 obj.GetComponent<Renderer>().enabled = true;
             }
         }
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avatar image techadvancing · Feb 03, 2018 at 05:11 PM 0
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Thank you! Your code works and has fixed the problem!

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